![]() ![]() Gordon barely fights his way through the facility and at one point even deals with the Black Ops soldiers sent to eliminate all the scientists, aliens and HECU marines. Throughout the game, a mysterious figure known as the G-Man regularly appears, apparently monitoring Freeman's progress with uncanny serenity. Arming himself, Gordon starts his journey to the surface.Īs the situation escalates, Gordon finds himself caught between two opposing factions: the hostile aliens, and the Hazardous Environment Combat Unit, a military force dispatched to cover up the incident - including eliminating Freeman and the rest of the Black Mesa Science Team. Soon, he finds out that the facility is infested with dangerous and hostile alien creatures. ![]() Upon waking up, Gordon leaves the test chamber and starts exploring the place. After the test goes unexpectedly wrong, a phenomenon called Resonance Cascade occurs and causes massive dimensional rifts, opening a portal between Earth and Xen. Gordon Freeman, a recent MIT graduate in theoretical physics, and also a recent employee at Black Mesa, goes to the Anomalous Materials lab to participate in an experiment that involves an alien crystal. This should be common\Half-Life 2\hl1\maps.The game is set during May 200- in a remote area of New Mexico, USA at the Black Mesa Research Facility a fictional complex that bears many similarities to both the Los Alamos National Laboratory and Area 51.Įarly in the morning, Dr. This is where the game usually looks for maps. This is at common\Half-Life 2\bin\vrad.exe. Dynamic lighting, like the HEV flashlight, is done directly in the game. RAD adds unchanging and toggleable lighting into your map, so it won't look so flat and boring. ![]() This is at common\Half-Life 2\bin\vvis.exe. VIS determines what is visible from within each visleaf, which is used to save RAM for computers. This is at common\Half-Life 2\bin\vbsp.exe. Unless you have some non-gaming purpose for Hammer, this should probably be common\Half-Life 2\hl2.exe.īSP generates visleafs. exe file to open when the map finishes compiling. If you use those tools, you will have to give filepaths for those instead of the ones talked about below.Ī. Many mappers use fan made modifications of the original tools developed for Source containing many fixes and improvements. These are the programs that process your level geometry, determine where to optimize for visibility, and add lighting to your map. Now go to the tab labeled Build Programs. Compiled map files can be stored in another folder, which we will get to configuring near the end. The engine looks in common\Half-Life 2\\maps for maps, however, Hammer will generate quite a few files related to your map when saving or compiling, so you may find it preferable to have a separate folder to contain them all (usually named mapsrc). This is where Hammer will save all files related to your map every time you compile. For Half-Life: Source, this is at common\Half-Life 2\hl1. This is the folder holding game-specific files, such as models, animations, textures, etc. You can change the default to any valid brush entity you want. The FGD tells Hammer to automatically select color_correction_volume from the entity list when you tie a brush to an entity. You can change the default to any valid point entity you want. The FGD tells Hammer to automatically select ai_ally_manager from the entity list when using the Entity Tool. These should be the only options listed for either. ![]() The Texture Format option should now say Materials (Half-Life 2) and the Map Type option should now say Half-Life 2. Note: ALL filepaths you enter for configurations need to be absolute, meaning they start with the drive letter Steam is installed on and include the full path to the folder or file. ![]()
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